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SpatialOS

SpatialOS is a platform for running large-scale simulated worlds. A simulated world can be anything from a MMO game world or a virtual city to a simulation of the internet or a model of the brain.

As long as your idea can be expressed in terms of independent entities that have a location in space, you can use SpatialOS to simulate it.

You can read more about its features on the main SpatialOS site.

Welcome

The core concepts

The objects in a SpatialOS simulated world are represented by entities. These entities are defined by their components. Components are defined in a schema language, describing persistent properties, events that can happen to them, and commands they can implement.

Read more about entities

All of the ‘work’ in the simulated world - like making changes to components, and visualizing the world - is done by workers: microservices that SpatialOS can scale depending on the scale of the simulated world.

Read more about workers

You develop, debug and test your application on your local machine. Then you can run it at a much larger scale, and make it available to external users, by deploying it to the cloud.

Read about the development process

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