Compiling a C++ worker
Supported compilers and runtimes
The C++ worker SDK requires a C++11-compliant compiler.
- Windows: Visual Studio 2015 or later.
- macOS and Linux: Tested with Xcode 8 on macOS, and GCC 5.4.0 on Linux. Make sure
to use the
The C++ worker SDK dynamically links to the C and C++ runtimes.
- For Visual Studio, the SDK is configured to link against all the multi-threaded runtimes (dynamic, dynamic-debug, static and static-debug). Please make sure to select the correct package for your project when obtaining the SDK. Usually, MSVC projects will use the multi-threaded dynamic runtime (/MD) in the Release configuration, and the multi-threaded dynamic debug runtime (/MDd) in the Debug configuration.
Compiling and linking
In order to build a C++ worker, you need to include header files from, and link against, the following:
The C++ worker SDK. This is distributed as a package containing header files in
<package dir>/include, and a number of static libraries in
<package dir>/lib. You’ll need to link against all the static libraries in the lib folder, in addition to
WorkerSdk.lib(on Windows) or
libWorkerSdk.a(on macOS and Linux).
Generated code. These are the
.ccfiles generated by the SpatialOS schema compiler (
spatial schema) from your
.schemafiles, and their corresponding header files.
Building for a cloud deployment
After building a project, a certain directory structure is expected when
uploading an assembly.
Usually, we provide generated build scripts,
which handle this for you. However, we currently don’t do this for C++ workers. Therefore, the steps of
the Build task for you worker (within
Create a zip file containing the worker binary with a name matching the value for the
artifact_namespecified in the managed worker configuration, under
Place the zip file in
build/assembly/worker/, so it is picked up when uploading an assembly during
spatial cloud upload <assembly name>.
SpatialOS runs managed workers as part of a cloud deployment in a Linux environment running Ubuntu 16.04.2 LTS. Therefore, you need to build a binary that can be executed in this environment. If you are developing on Windows or macOS, we suggest installing Ubuntu 16.04.2 LTS inside a virtual machine using VirtualBox, and making use of the experimental Linux support..
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