Setting up a project
- You’ve gone through the SDK setup guide for Windows and have everything installed.
- You have a project. You can use one of the examples at the SpatialOS GitHub repository.
Set up the project
Open a terminal, navigate to the root folder of your project and run
spatial worker codegen.
If you are not using one of our starter projects, you have to add
Build.csfile. This will set up your include paths next time you generate VS project files.
Locate the Unreal project file for your project. This can be found in
Right-click on your project’s
.uprojectfile and select Switch Unreal Engine version.
Switch engine versions to the source-built version you just built.
spatial worker build. This may take an hour or more.
This will build an assembly used for both local and cloud SpatialOS deployments.