Introduction to the C++ worker SDK
The C++ worker SDK allows anyone to write a worker in C++ to connect to a SpatialOS simulated world. Like any other worker, a C++ worker can subscribe to information for a part of a simulated world, visualize it, and perform some computation on behalf of the simulated world.
A typical C++ worker makes use of both the core API defined in
<improbable/worker.h>, and C++ generated code
based on the user-specified simulated world schema. See
Compiling a C++ Worker for details.
The SDK also includes methods to load and save snapshots of the entire simulation from and to a file. This lets you write tools to perform offline transformations of the simulation state, or to programmatically create the starting point of a simulation. This functionality is documented in the C++ worker SDK docs.
If you’re using a game engine we don’t have an integration with, you can use this SDK (or one of the other language SDKs) to integrate that game engine with SpatialOS. See Integrating an engine for details.
C++ blank project
Have a look at the C++ blank project which is a good starting point for any project using the C++ SDK or when you need to add a C++ worker to an existing SpatialOS project.