These are the docs for 12.1, an old version of SpatialOS. The docs for this version are frozen: we do not correct, update or republish them. 14.5 is the newest →

Setup guide for Windows (64-bit)

This guide will prepare your Windows machine for local development with the SpatialOS SDK.

You need to have access to SpatialOS to download the SDK.

1. System requirements

We support up-to-date versions of Windows 7 and 10.

Before following the setup guide check that your machine meets the hardware requirements.

2. Set up the SpatialOS CLI

To set up the SpatialOS CLI (spatial):

  1. Install chocolatey, the package manager, following the instructions at

  2. Open a terminal (PowerShell or cmd) and run:

    choco install spatial --yes

    This will install the CLI and put it in your PATH. By installing it, you agree to the SpatialOS EULA.

    Having trouble with Chocolatey? Try setting the SpatialOS SDK up manually instead.

    1. Close and re-open your console, then check the install succeeded by running spatial update in your terminal. You should get the output:

    Current version of the 'spatial' command-line tool: <version number>

    Attempting to download the latest version...

    3. (optional) Set up Unity or Unreal

    You only need to complete this step if you’re planning to use the Unity SDK or the Unreal SDK with SpatialOS.

    4. (optional) Install the Launcher

    If you want to run a game client to connect to a SpatialOS game running in the cloud, you must install the Launcher.

    1. Download the Launcher.
    2. Follow the instructions in the installation wizard.

    5. Next steps

    You’ve now set up your machine for development with SpatialOS!

    Recommended: To learn how to use SpatialOS and experiment with its main APIs, try our tutorials:

    If you’d just like to find out about what SpatialOS is:

    To get started building something of your own, go to and use one of the repositories there as a starting point.

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