This page is about deploying from the Unity Editor. If you want to build from the command line, see Deploying locally from the command line.
Run a local deployment
- In the Unity Editor, open the SpatialOS window (
Window > SpatialOS).
Run SpatialOS locally, click
This opens a console running
spatial local launch.
Connect a client
Once the deployment is running, to connect a Unity client:
In Unity, open
workers/unity(or the directory that contain the Unity client), and open the scene
At the top, click Play ▶.
The scene will open, looking something like this:
Deploying to the cloud
For information about deploying to the cloud, see Deploying to the cloud.
Unity cheat sheet
For a handy guide to how to deploy Unity projects to the cloud, see this cheat sheet: