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C++ SDK documentation

C++ worker SDK

The C++ worker SDK is one way to develop SpatialOS games with the worker SDK. It is for writing workers using C++.

What the C++ SDK includes

The SDK provides functionality to write a worker that:

The SDK also includes methods to load and save snapshots of the entire simulation from and to a file. (See Manipulating snapshots.)

A typical C++ worker uses both the core API defined in <improbable/worker.h>, and C++ generated code based on the user-specified simulated world schema. See Compiling a C++ worker for what to include.

Using the C++ worker SDK

The most important units of functionality in the C++ worker API are:

For the full API reference, have a look at

For more, see <improbable/worker.h>, the C++ API reference documentation, or the pages under “Using the C++ SDK” in this section.

C++ blank project

You can use the C++ blank project as a starting point for a project using the C++ SDK, or to add a C++ worker to an existing SpatialOS project.

Game engine integrations

The APIs are lower-level than the a game engine integration like the Unity3D integration.

If you’re using a game engine we don’t have an integration with, you can use this SDK to integrate that game engine with SpatialOS. See Integrating an engine for details.

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