The C# worker SDK assumes that you have the 64-bit version of Mono
installed on your machine, and that it is on your system path. This should include both
mono the runtime, and
xbuild. The SpatialOS deployment clusters have version
220.127.116.11-0xamarin1 or newer
installed and on
PATH, including the 64-bit version. This is the environment managed workers
will run in.
Mono on Windows with MSBuild
Note that since version 5.0.0 Mono has a bug on Windows. This causes it not to include the C# compiler.
As a workaround for this bug, if you have compiler errors when building a worker, add MSBuild which comes with Visual
Studio to your
PATH environment variable before
mono. This will cause Mono’s
msbuild to use the
csc compiler of MSBuild
Mono on macOS
Note that the macOS version of Mono is distributed as a universal binary, which requires
--arch=64 to be
passed to the command line when launching your worker.
On Windows, client workers depend on the Visual C++ Redistributable for Visual Studio 2015.
On Windows, Mono is required only for the generated build scripts.
On macOS, the C# worker SDK works with the latest Mono.