Welcome to the SpatialOS documentation
SpatialOS is a platform-as-a-service providing managed cloud services that solve common technical and production challenges of creating, iterating on, and hosting multiplayer games.
It runs games in a way that lets them scale further, be more complex, and have long-living persistence.
Find out about the game development tools and game management tools in Working with SpatialOS and then take a look at the Concepts documentation - a 5-minute read which gives a high-level introduction to “thinking spatially”.
Unity or Unreal
- To use Unity to make SpatialOS games, see the GDK for Unity documentation.
- To use Unreal to make SpatialOS games, see the GDK for Unreal documentation.
Support
If you need any help, ask in the support area of the forums.
Legal
This content is subject to Improbable’s legal terms.
Release policies
See the GDK and SDK release policy. Both the GDK for Unity and the GDK for Unreal are in alpha.
Stability
SpatialOS 13 is fine for local development and
deployments using the small
deployment template, but
deployments using larger templates may be unstable.
If you need any help, ask on the forums.