The Launcher
The Launcher is a tool that can launch a platform-specific client to connect to your deployments. It’s great for quickly testing your latest build and sharing your project with others.
The Launcher can only launch clients built using the GDK for Unity or GDK for Unreal.
Using the Launcher
To use the launcher, you need to have a cloud deployment running. See Deploying to the cloud for details of how to run a deployment.
Once you’ve got a deployment running, you can either launch a client directly from the Console, or create a link that will let anyone launch a client.
Launch a client directly
- Open the Console.
- Find your deployment and click on its name. The page that opens will shows an overview of the deployment.
- Click the ▶ Launch button on the left, and follow the instructions.
Generate share links
- Open the Console.
- Find your deployment and click on its name. The page that opens will shows an overview of the deployment.
- Click the Share button on the left, and follow the instructions.
Installing the Launcher
- Download the Launcher (Windows / Mac) (the Launcher is not supported on Linux).
- Follow the instructions in the installation wizard.
Upgrading from the old Launcher
To upgrade from the old version of the Launcher:
- Uninstall the Launcher from your machine.
- Download the new Launcher (Windows / Mac) (the Launcher is not supported on Linux).
- Follow the instructions in the installation wizard.
Launcher logs
See the Logs page.