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C# SDK documentation

C# worker SDK

The C# worker SDK is one way to develop SpatialOS games with the worker SDK. It is for writing workers using C#.

The SDK provides functionality to write a worker that:

The SDK also includes methods to load and save snapshots of the entire simulation from and to a file. (See Manipulating snapshots.)

A typical C# worker uses both the core API defined in the Improbable.Worker namespace, and C# generated code based on the user-specified simulated world schema.

Using the C# worker SDK

The C# worker API closely mirrors the C++ worker API.

The most important units of functionality in the C# worker API are:

For more, see either the C# API reference documentation, or the pages under “Using the C# SDK” in this section.

C# blank project

You can use the C# blank project as a starting point for a project using the C# SDK, or to add a C# worker to an existing SpatialOS project.

Game engine integrations

The APIs are lower-level than the a game engine integration like the Unity3D integration.

If you’re using a game engine we don’t have an integration with, you can use this SDK to integrate that game engine with SpatialOS. See Integrating an engine for details.

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