The C# worker SDK assumes that you have the 64-bit version of Mono
installed on your machine, and that it is present in your
PATH environment variable. This should include
mono executable, the Mono runtime, and a build toolset, such as
MSBuild. The SpatialOS
deployment clusters have version
220.127.116.11 or newer installed, which is the environment managed
workers will run in.
(Windows only) Install C++ Redistributable for Visual Studio 2015 required for running workers locally.
There are several potential issues with Mono versions from 5.0.0 onwards on Windows. These are a result of Mono
xbuild and replacing it with Microsoft’s
MSBuild and both toolsets being included in Mono
generated build scripts
for C# workers use
xbuild by default which can sometimes cause issues.
Switching to your generated build scripts to
csharp_msbuild which uses
MSBuild is a workaround for this,
however, you can still encounter tricky compiler errors, such as a
csc error. These can occur if you already have
MSBuild installation from elsewhere (like Visual Studio). As a workaround for this bug, ensure your
MSBuild implementation (likely from Visual Studio) is present in your
PATH environment variable
mono. This will cause Mono’s
MSBuild to use the
csc compiler in Visual Studio instead.
Note that the macOS version of Mono is distributed as a universal binary, which requires
--arch=64 to be
passed to the command line when launching your worker.