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These are the docs for 13.7, an old version of SpatialOS. The docs for this version are frozen: we do not correct, update or republish them. 13.8 is the newest →

Welcome to the SpatialOS documentation

SpatialOS is a platform-as-a-service providing managed cloud services that solve common technical and production challenges of creating, iterating on, and hosting multiplayer games. It runs games in a way that lets them scale further, be more complex, and have long-living persistence.

SpatialOS development kits and tools

Get started with Unreal or Unity

Get started with another game engine

You can use any game engine or your own game code with SpatialOS. However, even if you are planning to use a game engine that’s not Unreal or Unity, we recommend evaluating SpatialOS functionality with the GDK for Unreal or the GDK for Unity.

For guidance on using another game engine, see Integrating a game engine with SpatialOS.

For a high-level introduction to “thinking spatially”, take a look at the Concepts documentation.






This site, its contents and SpatialOS are © 2019 Improbable Worlds Limited. Improbable, the Improbable logo and SpatialOS are trademarks of Improbable Worlds Limited. Patents pending. All rights reserved.

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