Sites

Menu
These are the docs for 14.0, an old version of SpatialOS. The docs for this version are frozen: we do not correct, update or republish them. 14.2 is the newest →

Please note that the below applies to use of SpatialOS for gaming applications. For non-gaming applications with the Improbable Solutions Platform (which includes SpatialOS), please contact enterprise-interest@improbable.io to discuss pricing.

Pricing introduction

SpatialOS has a free tier and a paid tier.

Free tier

Everyone who signs up for SpatialOS is automatically enrolled in the free tier. No commitment is required, and you do not need to enter any payment details. The free tier is ideal for starting development, prototyping a game, conducting technical evaluation, or just learning how to use SpatialOS.

The free tier gives you the ability to host one game instance (deployment) in the cloud, free access to the game development tools and features available with the platform (in some cases up to a specified level), and free support via our forums.

The paid tier covers use of the SpatialOS Platform beyond the free tier.

Currently, we only charge for the use of the following services:

  • Hosting of cloud-based game instances (game deployments)
  • Hosting of simulated players (simulated player deployments)

All other tools and services available through the SpatialOS Platform are free to use at Improbable discretion, subject to fair use limits.

Note: Pricing applies when you are testing or launching your game in the cloud.

What is a deployment?

In order to start an instance of your game in the cloud with SpatialOS, you need to launch a deployment. For each deployment, you choose a game template. The template gives you all the cloud resources you need to run a single SpatialOS deployment: provisioned compute for your game servers, bandwidth allowance for sending data to players, provisioned capacity for the SpatialOS Runtime, and our monitoring and debugging tooling.

You can use the resources provided by the game template to create any type of multiplayer game with SpatialOS, as long as you stay within the resource limits associated with each template.

You choose a game template based on the requirements of your game instance, and we charge based on the template you choose, how long your deployment runs for (to the nearest minute), and where it is hosted. There are no additional cloud costs for hosting.

You can compare game templates to hosting available from cloud infrastructure providers:

traditional vs SpatialOS infrastructure Traditional cloud hosting compared with SpatialOS hosting

For information about what the free tier and paid tier include, see Pricing details.

Search results

Was this page helpful?

Thanks for letting us know!

Thanks for your feedback

Need more help? Ask on the forums