The maximum number of retries for finding player creator entities, before any player creation occurs.
All player creation requests must be sent to a player creator entity, which are initially queried for when the SendCreatePlayerRequestSystem starts. This field indicates the maximum number of retries for the
This indicates whether a player should be created automatically upon a worker connecting to SpatialOS.
If , a Player entity is automatically created upon a client-worker connecting to SpatialOS. However, to be able to send arbitrary serialized data in the player creation request, or to provide a callback to be invoked upon receiving a player creation response, this field must be set to .
The delegate responsible for returning a player EntityTemplate when creating a player.
This must be set before initiating any player creation because it is called by the HandleCreatePlayerRequestSystem. The system uses this delegate to request a new player entity based on the returned EntityTemplate.