void RequestPlayerCreation(byte serializedArguments = null, Action<PlayerCreator.CreatePlayer.ReceivedResponse> callback = null)
Queues a request for player creation, if none are currently in progress. If player creation entities have already been found, the request is sent in the next tick.
byte serializedArguments : A serialized byte array of arbitrary player creation arguments.
Action<PlayerCreator.CreatePlayer.ReceivedResponse> callback : An action to be invoked when the worker receives a response to the player creation request.