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Get started: 5 - Get playing!

Back in your SpatialOS web Console, you should now see the deployment that you just created appear under your project. Select it to get to the Overview page:

Hit the Play button on the left, and then launch (you can skip Step 1 - the SpatialOS Launcher was previously installed during setup). The SpatialOS Launcher will download the game client for this deployment and launch it.

Once the client has launched, enter the game and fire a few celebratory shots - you are now playing in your first SpatialOS cloud deployment!

It’s a bit lonely in there isn’t it? Keep your client running while we get this world populated.

Invite friends

To invite other players to this game, head back to the Deployment Overview page in your web Console, and select the Share button:

This generates a short link to share with anyone who wants to join in for the duration of the deployment, providing them with Launcher download instructions and a button to join the deployment.

Invite enemies

For more of a challenge, let’s now invite 200 enemies you can fight it out against!

These enemies will be Unity Clients running in the cloud, mimicking real players of your game from a behavior and load perspective. Their behavior is currently quite simple, but you could extended them to include additional gameplay features.

In fact, as far as SpatialOS is concerned, these Unity Clients are indistinguishable from real players, so this is a good approach for regular scale testing.

To get the legion of enemies started, we will use Worker Flags, which you can find from your web Console’s Deployment Overview page:

Modify the fps_simulated_players_per_coordinator flag value from 0 to 10 and hit save:

What this will do is start up 10 simulated player-clients per Simulated Player Coordinator worker (of which there are 20 running in the deployment), and they will connect-in every 2 seconds (dictated by the fps_simulated_players_creation_interval flag).

If you exceed 10 fps_simulated_players_per_coordinator you may experience deployment instability.

Back in the game, you will soon see the new simulated player-clients running. Try to find them before they find you…

Job done!

Now you can take a look at your SpatialOS deployment to see what’s happening in your game world.

Next: View your game world

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