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Manage deployments

Open the Deployment Launcher window by selecting SpatialOS > Deployment Launcher from the Unity Editor menu.

UI walkthrough

The section of the Deployment Launcher window that you use to manage live deployments can be found under the Live Deployments label.

Initially, the Deployment Launcher does not know of any deployments. It only updates its known list of deployments when requested.

Listed deployments

When there are live cloud deployments running, this section is updated with a list of these live deployments and some metadata about them. The deployment metadata is read-only.

Expected behaviour

Listing deployments

When you press the Refresh button, the Deployment Launcher gathers a list of live cloud deployments within the SpatialOS project.

You should see a notification similar to the following at the bottom of the deployment launcher window:

Listing deployments in project "<project_name>".
Assembly reloading locked.

A list of deployments has been retrieved successfully when:

  • The notification at the bottom of the Deployment Launcher window has disappeared.

Stopping deployments

When you press the Stop deployment button, the Deployment Launcher sends a request to stop the deployment chosen from the adjacent drop-down option.

The list of deployments and corresponding metadata are not automatically refreshed. Ensure that you have refreshed the list manually before performing any action.

You should see a notification similar to the following at the bottom of the deployment launcher window:

Stopping deployment "<deployment_name>".
Assembly reloading locked.

The deployment has stopped successfully when:

  • You see the following message in your Unity Editor Console window: Stopped deployment: <deployment_name> successfully.
  • The stopped deployment has been removed from the list of live deployments.
  • The notification at the bottom of the Deployment Launcher window has disappeared.

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