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Set up

There are four parts to this step:

  1. Sign up for a SpatialOS account (or make sure you are logged in)
  2. Set up your machine
  3. Get the GDK and the FPS Starter Project source code
  4. Open the FPS Starter Project in your Unity Editor

(This page is the longest of the get started guide - the others are much quicker.)


1. Sign up or log in

If you have not signed up before, you can do this here.

If you have already signed up, make sure you are logged into Improbable.io. If you are logged in, you should see your picture in the top right of this page; if you are not logged in, select Sign in at the top of this page and follow the instructions.


2. Install the GDK dependencies


3. Get the GDK and the FPS Starter Project source code

To run the GDK and the FPS Starter Project, you need to download the source code. There are two ways you can do this: either get both sets of source code as one zip file download or clone the two repositories separately using Git. (To find out more about Git, see github.io).

We recommend using Git, as Git’s version control makes it easier for you to get updates in the future.


4. Open the FPS Starter Project in your Unity Editor

Launch your Unity Editor. It should automatically detect the project but if it doesn’t, select Open and then select gdk-for-unity-fps-starter-project/workers/unity.

TIP: The first time you open the Starter Project in your Unity Editor, It takes about 10 minutes; it’s much quicker to open after this. (While you are waiting, you could look at our Games Blog.)


Next: Build your workers

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