The Example Project
1: Set up
Manual-install: If you followed the manual-install guide when you set up the fork and plugin (that is you did NOT run
InstallGDK.bat), do not follow the instructions below. Instead, follow the Manual-install: Example Project setup guide.
To set up the GDK Example Project:
- Open the project in Visual Studio:
In File Explorer, navigate the directory
UnrealEngine\samples\UnrealGDKExampleProject\Gameand double-click GDKShooter.sln.
- Build the project: In Visual Studio, in the Solution Explorer window, right-click on GDKShooter and select Build.
- When Visual Studio has finished building the project, set it as a startup project: Right-click on GDKShooter and select Set as StartUp Project.
- Open the project in Unreal Editor:
Press F5 on your keyboard or select Local Windows Debugger in the Visual Studio toolbar.
Image: The Visual Studio toolbar
Note: Ensure that your Visual Studio Solution Configuration is set to Development Editor.
Image: The Example Project open in the Unreal Editor
When you open the project in Unreal Editor, you will see there are additional options on the Unreal Editor toolbar and an additional Editor settings panels. You will use these GDK toolbar and some Editor settings options in later steps of this guide.
What's in the toolbar?
> Next: 2: Launch a local deployment
2019-08-12 Page updated with editorial review: updated navigation 2019-07-22 Page updated with limited editorial review