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The Example Project

1: Set up

Manual-install: If you followed the manual-install guide when you set up the fork and plugin (that is you did NOT run InstallGDK.bat), do not follow the instructions below. Instead, follow the Manual-install: Example Project setup guide.

To set up the GDK Example Project:

  1. Open the project in Visual Studio:
    In File Explorer, navigate the directory UnrealEngine\samples\UnrealGDKExampleProject\Game and double-click GDKShooter.sln.
  2. Build the project:
    In Visual Studio, in the Solution Explorer window, right-click on GDKShooter and select Build.
  3. When Visual Studio has finished building the project, set it as a startup project:
    Right-click on GDKShooter and select Set as StartUp Project.
  4. Open the project in Unreal Editor:
    Press F5 on your keyboard or select Local Windows Debugger in the Visual Studio toolbar.
    Visual Studio toolbar
    Image: The Visual Studio toolbar

Note: Ensure that your Visual Studio Solution Configuration is set to Development Editor.

Image: The Example Project open in the Unreal Editor

The toolbar

When you open the project in Unreal Editor, you will see there are additional options on the Unreal Editor toolbar and an additional Editor settings panels. You will use these GDK toolbar and some Editor settings options in later steps of this guide.



> Next: 2: Launch a local deployment


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2019-08-12 Page updated with editorial review: updated navigation 2019-07-22 Page updated with limited editorial review

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