Multiserver Shooter tutorial
What the tutorial covers
In this tutorial you’ll implement cross-server remote procedure calls (RPCs) in a simple third person shooter. The end result will be a multiplayer, cloud-hosted Unreal game running across multiple server-workers that players can seamlessly move between and shoot across. It will look something like this:
The exercise demonstrates that the workflows and iteration speed you’re used to as an Unreal developer are almost entirely unaltered by the GDK: it’s just like regular Unreal!
Step 1: Setup
2019-04-30 Page updated with limited editorial review