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Multiserver Shooter tutorial

This tutorial is available as a preview to demonstrate early multiserver functionality in the GDK. Please note we do not yet recommend development of multiserver games. For more information, please follow our development roadmap and Unreal features support pages.

What the tutorial covers
In this tutorial you’ll implement cross-server remote procedure calls (RPCs) in a simple third person shooter. The end result will be a multiplayer, cloud-hosted Unreal game running across multiple server-workers that players can seamlessly move between and shoot across. It will look something like this:

The exercise demonstrates that the workflows and iteration speed you’re used to as an Unreal developer are almost entirely unaltered by the GDK: it’s just like regular Unreal!

> Next: 1: Setup


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2019-04-30 Page updated with limited editorial review

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