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Offloading example project

The UnrealGDK Example project contains a map called CrashBot_Gym that demonstrates how to set up a gameplay feature using offload to separate workers.

The scenario in the CrashBot_Gym contains a set of turrets that attempt to attack any nearby players or AI-controlled bots. The turrets are offloaded to a server-worker called AIWorker and the bots are offloaded to a server-worker called CrashBotWorker.

In this tutorial, you will go through the steps to enable offloading.


> Next: 1: Set up



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2019-07-30 Page added as limited editorial review


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