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Multiserver offloading

This tutorial uses the Example Project from the GDK’s setup guide.

The Example Project contains a map called Crashbot_Gym. In the map, a line of AI characters (CrashBots) run forward towards a line of AI turrets.

The turrets use the Perception System to detect AI and player characters and shoot at them. When an AI character dies, it spawns a new character to replace it.

Currently, everything in the world is running on a single server called UnrealWorker.

In this tutorial, you will learn the steps needed to offload the AI characters onto a separate server-worker.


> Next: 1: Setup



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2019-08-29 Page updated without editorial review: clarified overview of tutorial
2019-07-30 Page added without editorial review


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