Tutorials and guides
Offloading example project
The UnrealGDK Example project contains a map called
CrashBot_Gym that demonstrates how to set up a gameplay feature using offload to separate workers.
The scenario in the
CrashBot_Gym contains a set of turrets that attempt to attack any nearby players or AI-controlled bots. The turrets are offloaded to a server-worker called
AIWorker and the bots are offloaded to a server-worker called
In this tutorial, you will go through the steps to enable offloading.
> Next: 1: Set up
2019-07-30 Page added as limited editorial review