Port your project to SpatialOS
You can find Spatial log files for your local deployments in
spatial_<datetime>.logcontains all of the logs printed to your terminal during local deployments. - There are also timestamped folders here which contain additional logs:
<ProjectRoot>\spatial\logs\workers\contain managed worker logs which are the workers started by SpatialOS, specified in your launch configuration.
<ProjectRoot>\spatial\logs\runtime.logcontains the logs printed by the SpatialOS Runtime. These are the services required for SpatialOS to run a local deployment.
If you require additional debugging logs you can run
spatial local launch with the flag
Modify the default behavior
You can modify some of the GDK settings from the Unreal Editor toolbar at Edit > Project Settings >SpatialOS Unreal GDK > Toolbar. You can change:
- the snapshot file’s filename and location
- the launch configuration
If you haven’t already, check out: - The multiserver zoning tutorial to learn how to implement cross-server interactions.
2019-10-18 Page updated with editorial review: removed link to deprecated tutorial - multiple deployments for session-based games
2019-07-16 Page updated with editorial review