Tutorials and guides
Port your project to SpatialOS
This guide shows you how to port your own Unreal project to the GDK; you will modify your project to make it compatible with the GDK and SpatialOS, and you will launch a local deployment to test your project.
Get to know the GDK before porting your game
We recommend following steps 1 to 3 of the Get started guide and setting up the Example Project before porting your project. This gives you an overview of the GDK and using SpatialOS.
Terms used in this guide
<GameRoot>- The directory containing your project’s
<ProjectRoot>- The directory containing your
<YourProject>- The name of your project’s
.uprojectfile (for example,
Before you start
Before porting your project you must follow:
- Get started 1 - Dependencies
- Get started 2 - Set up the fork and plugin
- Get started 3 - Set up a project: The Starter Template (Note that you must follow the Starter Template instructions and not the Example Project instructions.)
> Next: 1. Set up your project
2019-09-17 Page updated without editorial review - removal of ShooterGame reference.
2019-07-16 Page updated with editorial review.