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Welcome to the SpatialOS GDK for Unreal


The SpatialOS Game Development Kit (GDK) for Unreal is a plugin which allows you to host your game and combine multiple dedicated server instances across one seamless game world, whilst using the Unreal Engine networking API.

The GDK offers:

  • Multiserver support: leveraging our cloud platform SpatialOS (SpatialOS documentation), the GDK enables you to use more than one Unreal game server in a single instance so that games can have more players, Actors, and gameplay systems than previously possible.
  • An Unreal-native experience: keeping traditional workflows and networking APIs that Unreal Engine developers are familiar with, the GDK introduces new native-feeling concepts that turn a single-server engine into a distributed one. This enables the GDK to retain the functionality of the networking features which Unreal offers out of the box, including transform synchronization, character movement, and map travel.
  • An easy way to get started: we have made sure it’s easy to get started with the GDK by including a Starter Project which you can use as a tour of SpatialOS and a base for your own game, as well as a guide to porting your current multiplayer Unreal game to run on SpatialOS.

Get started with the SpatialOS GDK for Unreal.

This is an alpha release of the SpatialOS GDK for Unreal, pending stability and performance improvements. The API may change as we learn from feedback - see the guidance on Recommended use.

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